Drakkanni

Full Name: Drakkanni Masai

Player Name: RyoKyo

Age: 27

Gender: Male

Species: Mouse

Height & Weight: 5'6"

Physical Description
An unusual head of bright red hair, perhaps from his diet, grows upon the rodent's head. His body is fully covered in a thin coat of grey-black fur, minus his hands and feet which are pinkish. He has a lithe figure, toned from constant cardio but just bulky enough to be considered masculine. The large, round ears on the top of his head certainly don't help him look tough, but they help quite a bit in avoiding people who do. His eyes are typically hidden in some way, be it by sunglasses or blindfold or the shadow of a hood, but when revealed are a milky white, making his blindness obvious.

Fashion-wise, the rodent is surprisingly well dressed, given his outward seeming inability to see. He tends to wear a hat of whatever kind he can find over his head, though ear-holes almost always have to be cut into it so the big dishes protrude from the top or sides. He loves to wear stylish ponchos, both for their protection from the elements, their ability to make concealing items a cakewalk and.. because he just thinks they look cool. Everything he wears under the poncho tends to be rather ordinary, chosen for comfort rather than flair.

Mental Description
Drakk is clever and it.. occassionally shows. Most of the time though, he just comes of as a happy lil' goof, the kind that makes jokes to lighten the mood in dangerous or hopeless seeming situations, who has absolutely no problem making himself look a bit silly or foolish to amuse his peers. He acts confident to a fault in everything he does, rarely wavering on any choice he makes, and sometimes seems to be completely full of himself.. though this too is just another joking part of his personality.

In actuality, Drakkanni doesn't think himself any greater than anybody else. Quite the opposite. Deep down inside the rodent is quite humble, needing the company of others. Because of his blindness, combined with his specific psychic abilties, he has developed a bit of a social complex. He needs companionship, almost depends on it, and becomes inwardly panicked when he is forced to be completely alone for an extended period of time. This companionship does not need to be sapient, but it needs to be responsive, at the very least like a pet. Despite this need for companionship however, the biting feeling of being a leech or a burden to those around him troubles him, and almost always presses him into leaving their side to go wandering alone again before he can become like a ball and chain around their ankle, whether or not this would ever be the case.

History
Drakanni, like many others in the age of the Dominion, was born on a planet of gross corruption which dug even into the deepest elements of its political system. Despite this, he somehow managed to remain a naive little boy for nearly all of his short time spent upon the planet's surface. Perhaps it was because he held onto optimism, or perhaps it was because he simply couldn't see all the dark happenings around him, the rodent born without the gift of sight.

His mother doted on him to some degree, but taught him well, socializing him in a way which would allow him to speak to the various higher-ups without offending them. She also taught him to never overstay his welcome, all knowledge that was almost required for survival on the planet if one wished to ascend to anything beyond a poor soul in the ghetto. By the time he was eight, she had decided he was ready for a visit to the local magistrate to pay tribute and homage. He remembered all his lines fantastically, so the magistrate, knowing how hard the boy must have worked to be able to speak so fluently, invited him to stay the night, an offer the boy could not politely refuse.

During the night he heard things, sounds that didn't make any sense to him, like the whispers of ghosts in his ear. As he concentrated on them, tried to follow them to their source, they became more and more real; everything became more real. When the ghost-whispers became clear, the blackness that was his world suddenly brightened up, shapes and vibrant colors coming into being so quickly that he reeled, stunned. He could see! But the room he saw could not be the one he had fallen asleep in; it was too large. He tried to turn his head to the side, but found he could not. Sitting in front of him was one of the 'friends' the magister had also visiting his home. A sudden turn of his vision revealed an elegant watch on his wrist.. the magistrate's watch! He was in his host's body! For the next thirty minutes he could do nothing but experience what he magister said, heard and did, his sensations growing stronger every minute until he could even feel the cold metal around his wrist, listening as they talked about the destruction of over a thousand low-income homes to make way for expensive villas; this was to be done without alerting the inhabitants, making it look as though it was simply an unfortunate rupturing of the dam, which they would then sweep in and 'fix' as an act of supposed benevolence, even 'upgrading' the old homes. Drakkanni -lived- in one of those homes!

As soon as he left in the morning, the naive rodent ran straight to the police to report the story, receiving grim nods and assurances the problem would be dealt with, shortly before he found himself behind bars. On his home planet, poor Drakk was never heard from again, delivered straight to Sutekh to be disposed of just before his ninth birthday. Over the years on the desert planet, he developed his extra senses, watching and experiencing the world often through the eyes of others, keeping it a secret to the best of his ability. Though he was sociable and made friends easily, this secret led to his need to wander the deserts.. it was just lucky for him he managed to find a small creature companion to accompany him.

Possessions
One gnarled, twisted but strong and sturdy walking staff.

A sawn-off shotgun with plenty of rounds to help with his accuracy problems.

A neatly designed poncho he had made from some of a large mass of comfortable material he found in a deactivated bunker; it is just like a normal poncho in most respects and provides no ballistic protection whatsoever, but offers superb protection from the elements, cooling him off in extreme heat and keeping him warm in the cold.

A large amount of special material he found. It's his treasure.