Tirin Moor

Player Name: Grafsburg

Age: 21

Gender: Male

Species: Ring-tailed Lemur

Height & Weight: 5'9", 150 lbs.

Physical Description
The most noticeable thing about Tirin, like every other member of his species, is the long tail he possesses, which is actually longer than he is tall, and striped black and white. The rest of his body is similarly-colored, with a brownish-gray and white coat of fur, the brown-gray being dominant on his back and the white being dominant his chest, the front of his neck, his face, and the insides of his arms and legs. Around his eyes and his muzzle he has no fur, but solid black skin. His eyes themselves are yellow, with unusually large irises that make his eyes appear as if they no whites. He's quite fit from an entire life of living in the Desert, with a lean physique like that of an acrobat or climber. Being a Drifter, his attire changes with the environment, and is oftentimes simply whatever provides the most comfort and camouflage. He is rarely seen without his faded blue peacoat and his black newsboy cap.

Mental Description
By most accounts Tirin is a pleasant, charming young man with a charismatic and gregarious personality. He's known to be altruistic, oftentimes putting the needs of others above his own. He's also expressed a great deal of contentment at the life he leads, that of a wandering hunter of both animal pelts and treasures of the colonial days. Those who get to know him, though, would quickly find that he often experiences bouts of depression over separating from his mother even though, to hear him tell, they parted on good terms. He also expresses regret that he never knew his father, though he shows little shame at being a bastard child; after all, many on Sutekh are of the same upbringing. Despite these occasional setbacks, Tirin's still a chipper lad who won't hesitate to lend a hand to a person in need.

Tirin is the quintessential Drifter, never content to stay in one place for very long. He loves to roam the Desert, hunting for animals, treasure, and when the pay is particularly good, people. Having done several jobs as a bounty hunter (essentially a government-sanctioned hitman more than anything), he has a fair share of blood on his hands. He finds the work distasteful, but ultimately necessary for both his own survival and for the good of others. Lately, he's renounced the trade of killing men for money, no matter how evil they may be.

History
Tirin's story begins on the ice world of Aningan, on the outer reaches of Dominion space. He was born the bastard child of Cora Moor and a father of unknown name and origin in the Blackpool Gulag located in the middle of a vast tundra. In all likelihood, his conception was non-consensual. From a young age he was taken from his mother and placed in an on-site school where the young children of prisoners were put through a propaganda-heavy upbringing, designed to mold them into model citizens. For all intents and purposes, Tirin was an excellent and eager student, showing a great deal of initiative and leadership within his class range. He displayed a great interest in pursuing a military career, and was eventually signed up to be sent to young cadet training off-world. But within months of his departure, Cora ignited an uprising among the prisoners and a select few guards who disagreed with the overseer's harsh, immoral methods of keeping the populace in line.

Tirin's mother was quick to locate him, though having been raised away from her, he understandably didn't recognize her. Yet even in his young age, the lemur knew that she had to be telling the truth, and so he followed her in her escape attempt. This ultimately failed, and the two were apprehended. Tirin was deemed a lost cause for his willingness to follow his mother in exile, and thus the two were shipped off to the prison world of Sutekh. Tirin was only ten years old when they arrived, and for years he despised his so-called "mother" for ruining his one chance at making something of himself. The two fell in with a tribe of primates, a band of semi-civilized hunter-gatherer nomads who wandered the towns of the Desert, selling furs and skins from animals they had killed. And, despite his bitterness, Tirin came to enjoy the life. In fact, he grew to love it. He reconciled with Cora, and the two grew very close. But of course it wasn't meant to last.

As Tirin grew older, the tribe began to experience difficulties in making a living. Migrating herds and a growing population meant that they had to settle down. Unfortunately, their leader chose to settle in Shantytown and essentially pledge their loyalty to one of the many criminal bosses that ran the city. Cora and Tirin would have nothing of it, and after an altercation that left the tribal leader dead, the two were forced to separate. Tirin roamed the Desert alone like this for another year, living the life his mother had taught him, keeping one step ahead of his former tribe-mates who want him dead. Until one faithful day when he stumbled upon a particular shack in the middle of the Desert...

Possessions
Mostly Tirin carries equipment suitable for a Drifter, including a skinning knife, the aforementioned hat and coat, a gasmask with extra filters, and other survival equipment such as rope, tenderboxes, and so on. He is also armed, usually with a bolt-action rifle, and an old-model revolver, both of which are kept in near-pristine condition.